Paper Airplane Game

by Chad on May 13, 2010

Today we did an exercise to see the benefits of setting Work In Progress Limits (WIP). The exercise is called The Airplane Factory Game.

Here were our takeaways:

1)      If a new request is added, it is easier to complete it if we have balance and WIP limits.

2)      Having everyone work as fast as they can doesn’t work.

3)      We also had a good discussion about adding requirements to something that is just about done. It’s better to file a requirements defect and fix it right away rather then moving that feature back to do. Right now our team struggles with requirements changing just as we are about to complete a feature.

Overall, it was a good team building experience and a lot of fun. Plus we learned something we can use in our work.